GTA 6 Leonida State

The Map pillar lists all six confirmed regions briefly; this page focuses on the five beyond Vice City itself, organized by how each relates to the city rather than just repeating the pillar's one-line summaries.

No size or distance figures

We're not attaching estimated distances, travel times, or a total map size to any of this — Rockstar hasn't released official measurements, and we don't use community-reconstructed coordinate maps as a substitute. See the Map hub's FAQ for why.

South of the City: Leonida Keys

Confirmed

Leonida Keys

A chain of bridge-connected islands south of Vice City, styled on the real Florida Keys. Rockstar's own materials frame this as one of the more story-critical regions outside the city.

Inland Wetlands: Grassrivers

Confirmed

Grassrivers

Leonida's version of the Everglades — swamps, rivers, and rural terrain shown in trailer footage, a sharp contrast to Vice City's urban density.

The Industrial Coast: Port Gellhorn

Confirmed

Port Gellhorn

Rockstar's own materials single this region out specifically for its contrast with Vice City — where the capital is polished and tourist-facing, Port Gellhorn is framed as the industrial side of Leonida that gets left behind: working docks, warehouses, and a rougher, more run-down west coast atmosphere.

Ambrosia

Confirmed

Ambrosia

One of the six regions confirmed by Rockstar's official screenshot release. Specific detail beyond the name and its existence is still limited — this section expands as more is shown.

The Highlands: Mount Kalaga

Confirmed

Mount Kalaga

Leonida's highland region — forests, mountains, rivers, and off-road terrain, the most geographically distinct region from Vice City's coastline.

Leonida State FAQ